Joshman’s Saiyan Trunks Energy Beats!

This is a deck I toyed with that has quickly become one of my favorites. It uses the much maligned Majin Buu Saga Saiyan Style Mastery and the underused Goku Sensei to get Kid Trunks to the incredibly broke Trunks the Powerful (via Kid Trunks the Teenager). Once you get there, you pretty much cripple many of the decks in the game by robbing them of even the ability to perform an energy attack.

 

Sensei Deck (10):

Huh???

Saiyan Headshot

Black Scout Maneuver x2

You’re Invited x3

Doesn’t Matter x3

 

Non-Combats (2):

The Eternal Dragon’s Quest x2

 

Dragon Balls (7):

Alt. Namek Dragon Ball 1

Alt. Namek Dragon Ball 2

Alt. Namek Dragon Ball 3

Namek Dragon Ball 4

Namek Dragon Ball 5

Alt. Namek Dragon Ball 6

Alt. Namek Dragon Ball 7

 

Battlegrounds (3):

City in Turmoil x3

 

Defense (13):

Saiyan Perfect Defense

Saiyan Power Block

Vegeta’s Physical Stance

Time Is A Warrior’s Tool

Saiyan Stop x3

Goku’s Quick Dodge x3

Pikkon’s Leg Catch x3

 

Utility (12):

Vegeta’s Surprised

Super Saiyan Effect

Saiyan Truce Card

Confrontation x3

Trunks Energy Sphere x3

Earth Dragon Ball Capture x3

 

Physical Attacks (15):

Saiyan Destiny x3

Saiyan Gut Kick x3

Saiyan Handstand x3

Saiyan Heads Up x3

Majin Buu’s Fury x3

 

Energy Attacks (27):

Saiyan Energy Bomb x3

Saiyan Desperation x3

Saiyan Strength Blast x3

Saiyan Energy Toss x3

Saiyan Ki Ball x3

Saiyan Power Beam x3

Saiyan Two Gun Woo x3

Saiyan Energy Bullet x3

True Grit x3

 

The goal is to get to level 4 as quickly as possible. I use Kid Trunks instead of Future Trunks, just because his Lv. 1-3 powers are a bit better if you plan on leveling up. In particular, the level three is pretty brutal if it goes off, but don’t linger there as the deck has very few built in defenses against energy attacks. With the Saiyan Mastery you should get there in no time, even if you don’t enter combat every turn.

Once you get to level four, your opponent should already be hurting from your constant barrage of energy attacks, which should be gaining you a stage every time you perform a Saiyan one thanks to the mastery. There are a few great Saiyan energy attacks, most can be empowered for around 6-8 life cards a piece. Do not underestimate True Grit, not only does it have a great secondary effect of removing endurance from the equation, but also removing cards in the discard with the “if successful” effect.

Whether you use EDQ or just play balls normally, once you get to Level 4 your opponent will have a very difficult time stealing those off of you. Against an annoying Namekian deck with huge energy attacks and tons of recursion, balling out is your best option. Just play it by ear if you think energy beats or DB victory is the way to go. It’s a pretty fun Saiyan deck to play, especially considering you’re not drawing six cards a turn. For bonus points, get Vegeta’s Surprised attached to curb those physical beats!

Later BroZ!

Latest Comments

  1. Chipmunk June 7, 2012
    • Joshman June 7, 2012
      • Itgel June 11, 2012
      • Joshman June 11, 2012
        • Itgel June 12, 2012
  2. Shane Steinhauser June 7, 2012
    • Joshman June 7, 2012
      • DBM June 7, 2012
      • Joshman June 7, 2012
  3. Edison Carasio February 7, 2013
    • Joshman February 7, 2013

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