The Pure Evil of King Piccolo

DKP Level 3

While not the most changed from early development, this card generated the most discussion.  We are not big fans of power caps, but realized this one should be kept under control.  Only a level 3, it could be reached pretty easily and early in games.  It’s still a potential HUGE attack with a devastating secondary effect, although the minor requirement of having your allies eradicated comes into play.  This is DKP’s central theme — bonuses for walking over the corpses of your friends and enemies.

King Piccolo Lv3

DKP Level 4

Isn’t this card awesome?  It hasn’t changed much from the original draft, but we did tone down the power to make it prevention instead of reduction.  It’s still in line with some of the better Level 4’s in the game, like Trunks.  We wanted a great reward for getting to level 4 with a pile of dead friends, and something for opposing ally decks to totally dread.  If you’re a talented deck-builder and have good game-management skills, you can time your play to get to level 4 once you are ready to sit back, relax, and watch your opponent deck out.

King Piccolo Lv4

 

Latest Comments

  1. allan April 23, 2014
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