An impromptu panel/discussion occurred on our Twitch.tv channel this weekend, with former Score Employees and all around game design veterans Chipmunk, Garrett in the Hat and Joshman. Topics go from the possibility of virtual cards to the future of the game and the eventual tournament at Gen Con. It’s a fun time, if a little bit boisterous and loud at certain points.
Hey guys awesome chat with surprisingly a lot of valid points from both sides considering you were drunk =P.
I have to agree with Chippy regarding virtual cards at GenCon. The tournament is only once a year and the people who go to it are there to socialize with old friends and play the game they enjoyed in the past.
We’ve played with the Kid Buu environment online at TopTier before the OCG started and I found it was more broken than the Expanded or GT formats. Maybe some new CRD changes and virtual cards could help to change that, but I don’t really expect it to be as much of a problem for you. The tournament at GenCon seems like it’s more for fun than competitive playing, and I’d expect a lot of people to play with fun / random decks. If they do that instead of choosing the most powerful deck they can think of then you have an almost unlimited variety of decks to choose from and it may never get boring if the event is only held once each year.
I still like the idea of virtual cards and would like to see them made, but maybe they would be better used in casual games. Until you see that the old players are interested in them keep the cards out of GenCon. Everyone could still print them and play with the cards for fun, and I’ll add them to our program to play with them in the old game online. DBZ returning back to GenCon is still a new thing, so you don’t need to worry about the game feeling stale for another 1-2 years.
Kamicollo, shut the hell up you have no idea what you are talking about. Kid Buu is (through sheer luck) an amazingly balanced format for competitive play.
Kid Buu saga brought forth more viable tournament quality decks, but for the most part KBS made Orange decks absurdly powerful compared to the others that came out of that set.
Orange Tien physical beat = broken
Orange Roshi beatball = broken
Orange _____ Ally = Amazing
Black Beatdown = very potent
Red Physical Deck = very good
Saiyan Physical = major boost
my point is almost everything except for Blue and Namekian got a lot of help in Kid Buu, but if you want to say that it was balanced I’ll disagree with that, because when something is clearly over used or getting a huge boost compared to something else when it doesn’t need the help is when I want to say that an environment isn’t balanced. That is the kind of help that Orange got.
Tien Physical Deck: Get Out Master Roshi’s Scouting Drill with Orange Joint Restraint Drill and you’re doing an automatic 8 stages of damage that is unstoppable every turn. If you want to throw in stuff such as: Evil Presence Drill, Cell’s Arena, Underdog Drill(s) and Tien’s power becomes more like “pick up your opponent’s deck and flip it over. This can not be stopped.”
If you remove Orange drill decks from the environment then it’s balanced and a lot of fun. Everyone is playing for fun now so I don’t expect many people to use Orange drill, but if we were still playing competitively then I would get bored with the game very quickly.
I too feel that Orange is a bit too crazy with the MBS mastery, being able to tutor out and protect all the “anti” drills turn one. I would personally like to see changes made to it, but doing so would be beyond the scope of our tournament.