The end is here. This will be the last card for the 2012 Virtual Set. After this, you will have all the cards and all the rules you need to start making your deck for the 2012 Gen Con Event. Thank you all for your great responses to the virtual set. We’ve seen it generate plenty of discussion here, on Facebook, on our stream, on other sites and in private conversation. When Garrett and I started this, we had no idea so many people would come together and follow our every word, no matter how inebriated. We look forward to seeing you at Gen Con.
So without further ado…
So many people asked for Level 4 and 5 personalities for characters, that we couldn’t possibly have made them all. Not wanting to hold back anyone who always wanted to make an Android 17 or King Cold anger deck but feared the absence of a Lv. 5, we threw in a little solution to help out.
A little bit on how this card works. You would use it when you would’ve naturally won the game via Most Powerful Personality Victory, but lacked the appropriate level to do so. There were some reservations about this card with anger decks now only going to Lv. 4 instead of running a Level 5, but since you need to have this card in play at the exact moment that you would win, we felt it was easy enough to counter with any amount of Non-Combat hate that it would be a risk in itself to depend on it over an actual Level 5. After all, both Broly and Majin Buu, two personalities who have been called upon as the strongest for beats in the format, will probably be packing all of their levels.
It should also be pointed out that the card does not create a new victory condition, it only allows you to win by Most Powerful Personality Victory. So if you played a card like Aura Clash or Intensity Drill, this card will not allow you to win the game.
That’s it. All the Virtual Cards are now out and up in the Virtual Cards section of this site (including an update to the wording of Red Majin Spopovitch’s Bane Drill). See you at Gen Con 2012! Later, BroZ!
I like what you guys are going for (trying to make MPs that only have 1-4 more playable), but I think this card does a lot more for 1-3 decks than it does for 1-4 decks. Also, I would disagree that MPPV needs anything to make it stronger or more viable.
Your “not create a new victory condition” comment is important as there can be some dispute as to what actually happens when a card says “you win the game” if you’ve already played a card that creates a “you cannot win by…” effect.
What I mean is: One can ask the question, “If the card tells me that I win by the Most Powerful Personality Victory, does that override a previous ‘you cannot win by the Most Powerful Personality Victory for the remainder of the game’ effect.”
Also, this card basically destroys any need to run a level 5. A huge weakness of pure anger decks is that they are FORCED to run 5 levels. Now, anger decks can run 4 levels and win 75% of their games by getting to level 4. There is no longer a drawback to the missing level 5, because if the opponent has 5 levels, they can just use this card.
So, if no one is running a level 5 because they are pointless (or because the MP set has no level 5), 1-3 backup anger becomes so much stronger with this card.
I realize I’m shooting a lot of opinion without any data yet, but I think there are a lot of problems with this card that didn’t get considered. I like the goals of this card, but I think we get a lot of unintended side effects.
Cannot always overrides can, unless the “can” specifically overrides cannot (ie: Saiyan Power Block).
Go ahead and run 1-4 anger. See what happens against any 1-5 deck with some level of NC hate. The entire purpose of your deck, to win by MPPV, has just been destroyed by a single NC kill card.
The card doesn’t trigger until you are at your highest level and you gain your 5th anger while on it.
Being forced to run a level 5 is literally not a bad thing ever.
The ONLY problem with this card is 1-3 decks that can level side-boarding this against decks running a lv. 4, and even that’s not really a “problem” so much as a fix.
And you can just run losing battle or something lame if you’re that butt-hurt about it.
i think i get what SSJ is saying…you are now no longer *forced* to run a 1-5 anger deck for fear that your opponent may have a lv.5…there are many more personalities that only have 1-3 or 1-4 as opposed to 1-5…now you can build a solid 1-4 anger deck to beat the 1-3’s and 1-4’s by anger and if you can’t anger against the 1-5’s you play against then you can use this (if you can’t beats along the way)…while it obviously would be safer to have a lv.5 instead of trying to use this, it makes it viable to only run 1-4 anger that would have an easier chance to win against all other decks without a 1-5…it’s definitely savvy…but as sayjin said i don’t think its broken because you do have to have it in play at the exact moment you would gain that last anger on lv.4…and there is TONS of noncombat hate in the game…
That’s exactly right – and obviously I understand the amount of non-combat hate available/used, but it’s just like playing HUH??? against a dragonball deck. You’d be a fool to put that card in play; you’re just asking for the DB deck to remove it and start playing balls. If you’re set on using HUH, you need to keep it in your hand as insurance that balls won’t get played while you commence with your win strategy.
So you’d get the same thing using this card – obviously you don’t drop it in play when you’re on level 1 or 2, hoping it stays there for when you need it. You hang onto it and play it before the combat that matters, thereby reducing your opponent’s chances of being able to remove it (not fool-proof, but strong).
The main point is that this card allows you to slightly weaken matchups against 1-5 decks (which will probably not happen as often anyway) to give yourself an extremely stronger matchup against 1-3 and 1-4 decks.
But the viability of 1-4 anger is the smaller issue I see with this card (although, it is a proponent to issue #2 because it means fewer level 5’s will be used in the environment).
I don’t think 1-3 decks should be able to use this to get an MPPV by “leveling up” to a non-existent level 4. If the card said “Use when your MP is on level 4…” instead of “Use when your MP is on his highest level…” then this goes away.
Except with Huh???, assuming they don’t have Teaching/Initiative, you can drop it, enter, use it, and it achieves its objective. The only way that would work with this is if you were at max level with 3 anger, they didn’t have Winter Countryside or Victorious Drill in play, you played it, entered, and used your Mastery.
Plus, good luck getting all that anger when you’re handicapping your hand. The speed 1-3 decks aren’t going to want to play this, since it’d just clog up their draws. The slower 1-3 decks likely wouldn’t even need it, since they’re usually Broly and Buu.
i don’t see any issue with this card at all. IMO, if this card would beat you, you would’ve lost to anger anyway.
Either beat them down, control them, or out-anger them so this card won’t matter.
A very inventive concept, adds an interesting wrinkle but will hardly be environment-breaking.
You guys trying to make Red Zarbon Playable or what?
can dr. willow win by MPPV? not sure if that was in the real errata or the top tier version…
but yeah, zarbon red FTW!
I’m pretty sure he can’t. At least he shouldn’t. I’ll double check with Garrett to make sure that is in the errata.
The rule was added to the CRD in April 2004 during Baby Saga, so in regular focused z rules he should still be able to win by MPPV. Obviously it’s a rule that should be fixed and was probably meant to happen a lot sooner.
I’ve sent you a CRD updated with your rules, so have a look through it and let me know if there’s anything else you want to add.
I sent them one last week as well. Garrett just needs to check his email more often.
okay, also… just wanted to commend you guys on turning the game on its head, cards like this really move the game in the right direction. and as mentioned above, the fact this can now be sensei’d gives the game a whole new aspect to think about when deck building. great work guys!