There’s always been a joke that the most generic attack in the game is a physical attack doing +3 power stages of damage, which may or may not also raise your anger or lower your opponent’s anger. I thought it would be funny if I went through and found the best of the best of the mediocre +3 physical attacks. I thought it would be easier, but it turns out that a lot of the cards I was thinking about did +4 stages instead. Either way, there were plenty of +3 physical attacks to go around!
10. Goku’s Face Break
This is one of those crazy Goku named cards that can really pump up Orange and Freestyle decks. Having six drills in play won’t be too hard for those colors, making this a super deadly attack when it becomes focused and does an additional seven life cards of damage. The coup de grace is its ability to heal all of your discarded drills upon impact. Pack some Goku’s Relentless Spirits, and you’ll know why Goku Freestyle is one of the top decks for survival.
9. Majin Buu, Evil Buu
I didn’t want to fill this list with too many personalities, but this guy is easily one of the best level one personalities for beatdown. Unless you can sabotage Buu somehow, this attack will always be made from Bracket E on the Physical Attack Table, thanks to the five power stage gain on the secondary effect. This attack also has one of the few “If stopped” effects in the game, essentially replacing the attack with another card in your hand if it gets stopped. When it comes to stopping this attack, it really becomes a “damned if you do, damned if you don’t” situation.
8. Super Buu’s Absorbtion
An often overlooked card when it comes to ally tech. In fact, it’s so underused that I have about a zillion different rulings questions about this card that must’ve never come up in organized play as there is no CRD entry for this card. I don’t even know if this is a named card (I’m inclined to say that it is not). So feel free to help yourself to an extra Android 14 with this card.
7. Red Tilted Punch
One of those wonky cards that came out of Babidi Saga, but one that quickly became an MVP in my Red Buu Beats deck. All it takes is a single Combat card out of your opponent, and you get three brutal attacks out of one single card. A great target for your Red Axe Heel Kicks, and scoop inducing if your sporting Kid Buu.
6. Black Drop Kick
One of the only focused attacks on this list, there’s really not much I can say about an attack that can take a 4+ card hand down to two, with some damage to boot! Works great with either Black beats or hand destruction. Nuff Said!
5. Red Back Kick
Another really weird physical attack from the Saiyan saga. What’s really odd is that it lowers anger, instead of raising it. Where it really shines is acting as a “stop all” for all energy attacks as a secondary effect. Red is mostly a physical style, so it ends up really being a good piece of the puzzle for a red deck. I love attacks that pull double-duty as blocks. Just don’t try to combo it Red WGS Mastery, that’s just dumb.
4. Saiyan Beef
Probably the best secondary effect for any beatdown style. This shuts down all those super annoying blocks that raise power stages to full. Not only does it affect the combat you are in, it also hits for at least the next turn (and the turn after if you use it in your own combat). If you want to utterly obliterate your opponent and keep them energy decks down, this is your best bet.
3. Saiyan Destiny
So powerful, if only in its own simplicity. Two attacks in one card. While not the first attack to be able to be used multiple times, it is probably the first useful one that could be used by more characters than just Goku. Despite the awesome Trunks Saga Mastery, Saiyan was a fairly lackluster style at that point. This card started opening it up to be the go-to physical beats style.
2.Orange Vegeta’s Assault
Any card that has its own deck that revolves around it pretty much has to be included on these Top 10 lists. Orange Vegeta’s Assault makes Orange stasis decks merely a set-up for a one combat kill. With cards like Orange Joint Restraint Drill, even weak characters can decimate an opponent with 5 or 6 other drills in play. The #1 target for Black Scout Maneuver when playing against Orange stasis.
1. Gohan’s Kick
The card that gave beatdown permission to be playable. Up until the release of this card, it was so hard to nail down Dragon Ball victory decks with the huge amount of combat enders and stop all attack cards. Sadly there are still a few ways around this card, but more often than not when one is played ahead of a four card hand, the game is about to swing wildly in beatdowns favor.
I have to think Red Power Rush has to be on this list.
That was an option I thought of, but I didn’t want the list dominated by Saiyan or Red.
I think Namekian Fist Smash is great card too especially when you combine it with Piccolo’s multiform.
Majin Buu’s Childish Taunt – that was a good +3….
Not too shabby at all.
It must be hard coming up with these top tens, but they are always good!
Keep up the good work
No Carpet Attack Technique?
Carpet Attack does not do +3 power stages of damage.