Yesterday we saw a techy Jeice who helps foil a win condition for your opponent. Today, we’ll see a Burter that helps Captain Ginyu with his own win condition. It has already been mentioned how awesome Guldo Lv. 1 is for Captain Ginyu Lv.3, but Ginyu needs more than one shot for a beats finale. So here’s Burter to the rescue!
As far as an ally goes, he basically does 6 power stages of damage, and maybe a bit more if you have him perform a few attacks. With Ginyu in play, he gets a bit better with two attacks doing 6 and then 8 stages. But AS Ginyu Lv. 3, you suddenly get a powerhouse with three attacks doing 6, 8, and 10 stages each, not to mention all of your attacks (and not just physicals) doing +6 stages of damage. Pretty impressive you can catch your opponent in a bad spot, and absolutely bananas if you are running WGS Orange Style Mastery or CS Red Style Mastery. Burter was the fastest member of the Ginyu Force, so beware if you let him (or Ginyu) gain momentum against you.
That’s it for today, check back tomorrow for the last Ginyu Force card before we take a break from virtual cards for a bit.
Later, BroZ.
Question : with level 3 Ginyu using powers twice, wouldn’t he able to this four times? Once then the additional, twice then additional?
Ginyu doesn’t use them twice, he uses them an additional time. Although I would change the wording on burter. Right now he is infinite.
Very nice. I like this. Any chance of full MP sets for Burter and Recoome since the rest of the Ginyu’s have full sets?
I too would love to see a full set for them or at least for Recoome.
But as these card goes great work
There are some other characters we would like to get to first. But I can defiantly see Burter and Recoome getting full personality sets at some point.
I can see Recoome being a mean beat down personality
I really like the ginyu stuff so far. Without Burter and Jeice he would be sub par but he’s turning into being pretty decent. I really like all of them and can’t wait to see Recoome.
I understand the intention is for your MP being Ginyu for the additional use. Was the intention to also get a 2nd use if your opponent’s MP or Ally is Ginyu? Def. like the concept behind him. =)
Chippy
Ginyu just has to be in play, not under your control.
Misses when Chippy made unique sigs for all his posts.
Joshman
Will there be a limit per combat you can use Burter’s power? As stated before it’s an infinite loop at the moment.
If you want to rule it as infinite in private events and matches, then that’s your right but I think you’ll find a better experience to play it as outlined in the article. I understand the wording is wonky, but as illustrated in the article the power can be used once by Burter alone, a second time if Captain Ginyu is anywhere in play and a third time if used by Captain Ginyu Lv. 3. That was always the intention of the card.
Thanks. I would assume that’s how the ruling would go at Retro events.
You might want to add that to the CRD. Not everyone will read this article to know what the intention of the card is.
I have faith that in the average player common sense will prevail.
Just for the record before I make any decks for gencon. What other cards are going to be ruled by intention as opposed to how they are worded?
Better yet, is there anyway that we can get a forum where we can ask ruling questions and get gencon official rulings? It would help when deck building.
Ok Darryl, that’s enough don’t you think? I believe that you are intelligent enough to know how to play the game and how cards are used without someone needing to spell them out for you and I sincerely hope that you realize that there is absolutely nothing to be gained by “rules lawyering” and “gaming the system” for a game that we all play for fun. I’m not sure what your issue has been, but it seems to have been growing as of late so I suggest that you might want to step back and cool off for a bit.
I actually kind of agree with Daryll, although not the way he is making his point. With a printed CCG, you have to resolve unclear rules with errata and CRDs, but with a virtual card, why not just modify the text to make it clearer and re-post the card? The MRP rule will do the rest.
There’s really no good reason to leave ambiguity in the rules. Players deserve to have clarity, especially when you don’t have massive print runs to complicate it.
Let’s take “Hat vs Fury” for instance, that was a very debatable question that most people would agree with either answer. It is also a game deciding decision. It would be nice to know which way things like that will be ruled in advance to making a deck and traveling with the intention of using said deck.
If a forum won’t be done in time, could there be something else that is used. Even the ruling section of this site would work. As long as the head judge can post how he will be ruling it, it should be fine.
I think I agree with what Darryl is asking for, even if I don’t necessarily agree with how he’s doing it. Rules Lawyers exist in every game, and in truth, many of the players I’ve seen post here have done their best to find ways to exploit or “break” poorly written cards. (That they have the knowledge and understanding to do so is why they’ve become some of the top players of the game.)
The advantage of being in a post-Score world, with no new sets of printed cards coming out, is that we can choose to clarify the wording on the card without having millions of these cards circluating out in the world. With a virtual card, all you have to do is clarify the text and re-post it, and the MRP rule will take care of the rest.
Ambiguity in the way cards were written was the main problem with the Saiyan Saga, and continued to plague the game until late in the expansions. Judges, especially from bigger tournaments, and players both deserve to have this resolved, so why not just fix the problem instead of getting irritated that someone is pointing out a problem?
If you were to reprint the card with this text below, would it resolve the problem? Does anyone think this is unclear?
“Physical attack doing 4 power stages of damage. For the remainder of combat, attacks performed by this personality to +2 power stages of damage. The first time you use this power in each combat, if Captain Ginyu is in play, this power may be used a second time during this combat.”
Milo: Thank you for not only posting in a calm and rational manner, but also providing a reasonable solution as well. The Burter card on the VC 2013 page has been edited to include your wording instead of mine.