Hey, BroZ. We’re gonna try out a new segment here called “The Unplayable Dream”. These articles are gonna highlight some of the Main Personality choices out there that are way underused, but have at least one redeemable quality about them. Not all cards featured are “unplayable” but some need more work than others. Let’s get started.
The Upside
Uub is an interesting personality that actually has damn good disruptive powers perfect for a great attack deck. Better yet, his powers remain near constant with growing effectiveness as he gains levels, meaning you can actually build a stable deck around him with the intention of gaining personality levels. His power stages are decent, and actually raise quite considerably compared to most other non-Saiyan personalities. As Uub grows, his powers really compliment a great beats deck. He would work well in any Trunks Saga Black Style Mastery deck, but for my money I like to play him in Trunks Saga Orange Style Mastery energy beats since he can actually skimp on drills and dedicate those deck spots to anger cards to get Uub up there in levels with his Constant Combat Powers acting like multiple drills already. Plus you can use the Orange Mastery to lower your standard energy attack costs from 2 to 1, and then Uub’s Level 2 and 3 power from 1 to 0 for free energy beats that can’t be prevented with endurance, all damage is removed from the game and (on Level 3) your Orange Style attacks are focused. Goku Sensei makes sense thematically and construction wise, since you aren’t likely to win by Most Powerful Personality Victory with only three levels or against a personality more conducive to a 1-3 Victory deck.
The Downside
–No Level Four. As mentioned in the upsides, Uub is very vulnerable to a 1-3 Most Powerful Personality Victory. Uub could work in a Cell Saga Red Style Mastery deck, but he’s really robbed of a feasible Trunks Saga Red Style Mastery MPPV deck without a level four and five.
–No Saiyan/Namekian Heritage. Uub is tailor made for beats, the problem is that his powers are more technical than aggressive. Without card advantage provided by Saiyan/Namekian masteries or impossibly large power stages like Evil Buu, he starts to lag behind quickly in the early game that beats traditionally needs to dominate.
–Anger Dependent. While decent, Uub Lv. 1 isn’t going to win you games and you don’t want to be parked there long. Uub needs to start jumping levels quickly and get to level three to be a force to be reckoned with. Not easy against quicker beats decks and with Black and Orange as your best bets.
Overall
Uub is up there as a great personality in theory, the game just doesn’t have the infrastructure to support a non-Saiyan character geared for more technical beats. Uub is still a force to be reckoned with at higher levels, the trick is getting there with enough beats in your pocket and time to pull out a win.
In my opinion, Red is a better style for Uub than Black or Orange. But anyway, here is a Black Uub I just tossed together in my head while reading this. Pretty much follows the same design as the Black Buu deck I posted here previously. Made it Tuff Enuff so you don’t have to worry about 1-3 anger losses and to gain access to Are You Tuff Enuff and Cosmic Ascension.
Uub 1-3
Black Style Mastery TS
North Kai Sensei:
3 Black Pivot Kick
3 Black Scout Maneuver
2 Cell’s Presence
1 Gohan’s Heroic Deeds
1 Black Eradication
1 Straining Jump Kick Move
1 You’re Invited
1 Cosmic Ascension
Battleground: 3
3 City in Turmoil
Dragon Ball: 2
1 Alt. Earth Dragon Ball 3
1 Earth Dragon Ball 5
Non-combat: 2
1 Fatherly Advice
1 Victorious Drill
Combat: 15
3 Confrontation
3 Are You Tuff Enuff?
3 Trunks Energy Sphere
3 Hercule’s Amazing Techniques
1 Super Saiyan Effect
1 Time is a Warrior’s Tool
1 Drills are for the Weak
Physical Combat: 42
4 Uub’s Crushing Dive
3 Gohan’s Kick
3 Majin Buu’s Fury
2 Cosmic Ascension
3 Black Body Destruction
3 Black Face Slap
3 Black Swivel Attack
3 Black Drop Kick
3 Black Sweeping Strike
3 Black Defensive Burst
3 Black Diving Elbow Strike
2 Black Light Jab
3 Black Buffer Block
1 Nappa’s Physical Resistance
1 Vegeta’s Physical Stance
Energy Combat: 18
3 Krillin’s Heat Seeking Blast
3 Krillin’s Solar Flare
3 Black Chaos Detonation
3 Black Energy Web
3 Black Recovery
1 Black Protection Orb
1 Frieza’s Force Bubble
1 Nappa’s Energy Aura
Why no transformation?
Because I’d have to get at least 3 anger, and while Black does have some anger aspects, lots of it is pretty bland “energy attack. Raise your anger 1” stuff.
No Edit button fail – it’s actually 40 physical combat which should give it a total deck size of 85. After first deck count was 87, so cut a Black Light Jab and moved one Cosmic Ascension to the Sensei Deck to essentially give better access to it through Hercule’s Amazing Techniques.
Caterpy is very underrated
“Uub is still a force to be reckoned with at higher levels, the trick is getting there.” One of my favorite aspects of deck building in this game is making themed decks from the show while being somewhat competitive are mainly just fun to play. I think its kind of cool that Uub was made that way because its so reminiscent of the show. Goku knows he is a force to be reckoned with but the trick was getting him angry enough to reach those higher levels. Obviously you guys are talking from a competition stand point but anyway..
You hit the nail on the head here, every time I read his personality powers I want to use Uub but he always seems to be lacking something
(ps it was an orange energy beat deal as well, put Ginyu force in charge of it instead)
The thing with Uub is that you need some way to make up for the lack that he doesn’t have any card drawing advantage or built in attacking abilities in terms of beatdown. Black’s disruption can handle that but lacks the level up options. Red I think does a better job as things like Red Left Bolt, Red Axe Heel Kick, Red Double Strike, Red Shattering Leap, Majin Vegeta’s Frantic Attack etc help cover the con of just drawing 3 cards a turn while creeping up in levels. Goku Sensei helps keep Uub at level 3 and helps make sure you get there but does eliminate from him the ability to 1-3 other characters like Roshi or Baba. Broly and Zarbon will out race Uub to level three, so I guess the losing of the anger victory option vs.using Goku Sensei comes down to a meta option.
I actually won a couple tournaments with a black Uub deck when he first came out. The landscape in my area (about 30 players) actually didn’t focus on MPPV. It was mostly beats and DBV. I actually got a away with my deck because I would be playing opponents who would run 1-5 and wouldn’t make past level 3. What people tend to forget (and I see this all the time) is that a lot of people are focused on stopping a possible MPPV, and don’t even really focus on going to their highest level. But I agree strongly with Shannon that if someone is running a Broly 1-3 or zarbon, they will out run Uub before he can even get the ball rolling.
I discussed this with friends and the thought is changing the ruling so Uub can use “Majin Buu Only” cards since he’s technically Buu reincarnated. For deck construction he is still Uub, but he can run up to 3 of those cards. It would give him more range without creating many new cards or new personalities.
He seems really effective with Orange CS energy beats. Forcing physical beats decks to pass is huge. I dont think he is as great as Zarbon in this role without a way to level outside of running subpar cards, aura clash, or Intensity Drill. However, he could use a named card outside of his drill to help him out, something indicative of his short role in the story about gaining anger, maybe a drill like:
Uub’s
This drill is not discarded when you raise your personality level.
Uub only.
Whenever one of your attacks becomes blocked, raise your anger 1. (Make this count floating effects like Vegetas’s physical stance)
Limit 1 per deck.
Weak? Maybe. Just spitballing off the top of my head.
TS orange mastery i considered, but dropped. You should be running Pikkons Leg Catch and not taking too many hits from physical beats, so paying 1-2 power stages is not a big issue imo. But we play fairly casually.