Cell – The Unplayable Dream

I know what your thinking. Cell is super playable. And you are right, Cell holds up as one of the best personalities in the game. I think the only viable Cell deck I haven’t seen is a Cell Dragon Ball victory (but Cell never showed any particular interest in the Dragon Balls anyway). Unlike my previous Uub article, this one focuses on only one personality card.

R10 Cell Lv. 2 HT

 

The Upside

Cell Lv. 2 HT takes advantage of one of the most sure-fire ways to dominate: card advantage. Cell can use any number of ways to draw cards for himself already through nearly any popular Saiyan or Namekian Style Mastery. Where he starts to get really ridiculous is when he uses all the card draw an opponent has as well, like Masteries, Personality Powers, Drills, Attacks, and Combat Cards. Cell HT Lv. 2 effectively neutralizes an opponent’s card drawing ability while making your own a true advantage. It’s not unreasonable to think that Cell could draw 2-3 additional cards per combat against certain decks.

The Downside

Cell, Stage Two is arguably the best Level Two in the game. The potential for Cell HT Lv. 2 to draw cards is limitless, but not always realized. It’s incredibly hard, if not impossible, to justify running a level two that (at best) can draw you maybe an additional three random cards versus a level two that will always give you exactly what you think you’ll need in combat.

Lack of rulings. The CRD makes no mention of Cell HT Lv. 2. This leaves some aspects of his power in the dark, like can you draw a card if you force your opponent to draw cards with something like Cell’s Aerial Maneuvers, a card that could theoretically allow Cell to continually draw cards until your opponent can ditch their hand? Does the wording of Cell’s power mean an effect an opponent creates or any effect? Would a combat of Cell HT Lv. 2 versus itself mean that the player with the least amount of life cards left in their deck draws out as soon as either player’s power triggers? Lack of use has lead to a lack of rulings, and with no “Score Official Rules” being released, how a complex power like this actually works is anyone’s guess.

It’s a Level Two personality. Any cool tricks you can perform with this personality means that you at least need to play enough cards that get you to Level Two in the first place. This would be an incredibly interesting Level One personality, but the fact that it’s a Level Two makes it merely a curiosity.

Overall

A very interesting personality power stuck on a level that is not feasible to construct a deck around for the actual level of power that the effect gives you. Add to that the shear ridiculousness of the only other alternate to play on Lv. 2, you just have an outclassed Level One power stuck on an obsolete Level Two.

Later, BroZ!

Follow Me on Twitter @ArguablyTrue.

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