Again, like my super controversial article on Cell, this installment focuses on yet another super playable personality. Majin Buu is easily in the top three personalities for a beatdown deck in my book (and a good contender for the #1 spot). So let’s take a look at the one Majin Buu Lv. 1 that no one seems to use or care about.
The Upside
Though while not the strongest level one, this Majin Buu is still an incredible powerhouse that stays in the “D” power stage bracket until you can knock him to zero. Similar to the Cell Stage One HT, Majin Buu gets a double attack doing +3 stages so long as you did not declare a Tokui-Waza. However unlike Cell Lv. 1, Majin Buu actually has the power stages to back his double attack. If you’re opponent can’t block more than one physical attack in a combat, this Buu is going to quickly gain the upper hand. Sure he can’t declare a Tokui-Waza, but he doesn’t need one to play an “infinite” variation that runs pretty much every card/attack that can draw another card without a Tokui-Waza. An onslaught from Buu early game with only a handful of successful physical attacks will set the pace of any game.
The Downside
–No Tokui-Waza. Sure there are benefits to going Non-Tokui, but if they were significant then you’d see more Non-TW decks played in the environment. While definitely a playable niche, it’s just easier to go the styled route.
–Comparatively better Lv. 1 personalities. Of the four Majin Buu Lv. 1 personalities, three of them can already perform a Physical attack doing +3 power stages of damage. One just has better power levels and the other can at least declare a Tokui-Waza and get a semi-useful Constant Combat Power. You are essentially throwing out any benefits of a mastery and Tokui-Waza for a guaranteed additional physical attack for +3 power stages of damage and no additional effect.
–The “Overpower” Rule. There was a time when Majin Buu was just stupid to play after the archaic “Double Power” rule was abolished. The new “Overpower” rule was installed in Retro DBZ events to stop the imbalance and help other characters join the ranks of playability. While this nerf had other Majin Buus in mind, it unfortunately hits this one too, making it always go second in a game where it needs to go first.
Overall
In theory, it seems like a hoss power with decent power levels, but the only deck variation that can inherently incorporate that is a variation of the non-TW “infinite” deck that runs pretty much every card that can draw a card without a TW. Unfortunately, the “Overpower” makes the traditional Goku the Hero Lv.1 choice (and even the less traditional Unlocked Potential for Majin Dabura, Meditated) a better option for the deck. There’s just not enough support for that many Non-TW decks that would make this Majin Buu a worthwhile choice.
Later, BroZ!
In Tuff Enuff, the NTW Rapid Attack deck is actually ridiculously potent.
I think Non-Tokui Waza beats is something that is neglected. Red Axe Heel Kick, Black Pivot Kick, Orange Destruction and Lifting Drill, Blue Leaving followed by a Saiyan Truce card, Saiyan Brace etc are all very good and do not require a Tokui-Waza. Then as Sayjin said, Orange Rapid Attack. You could have a NTW Buu with it and all the attacks with Remain you can fit and have a very strong level jumping, physical beats swinging beast. That after a Truce Card would surely be formidable.
Any NTW deck is hard to build. Your options have multiplied by around 5 times as much as before, giving you so much more to look through and think about when building your deck. I’m sure there’s some great decks out there that haven’t been built because no one wants to put the time into trying it out. Beats decks especially as players who like beatdown generally don’t like putting a lot of effort into thinking about their strategy.
We saw a few good NTW decks back when CB was legal, and the Rapid Attack combo is great. But without competitive tournaments and prizes to win I doubt anyone will go to the effort of finding more decks like that. Without a decklist or concept already made, tested, and known to the playerbase I don’t think anyone will build a NTW deck again. Creating an original deck is too difficult for most people.
Was only ally material until fusion saga came to be.
Looks like the challenge has been thrown down guys. A NTW beats deck could be something put in the works. Would be interesting to see how it goes or if it’s something that is actually playable.
Ntw buu isn’t bad. I was gonna type one up at work today to post but I actually was busy at work for a change. I had one on octgn before that update that wiped everything. I’ll post one tomorrow.
Ok here’s a crappy first draft I did before a meeting this morning 🙂 It’s pretty crummy but I guess that’s to be expected of a first draft. No anti ally, hopefully could beat em down before they get going. 33 attacks have remain. Went with Roshi Sensei over North Kai on this list to add some punch to the weak remain attacks like Tien’s Tri Beam, Orange Five Finger Focus, and Black Triple Attack.
I think there are three directions you could take a NTW Buu beats: A) Rainbow of attacks with Orange Drills + Truce card. B) Orange Rapid Attack/Black Personal Smack anger/level chaining or C) Remain, Remain, Remain. I went with C on this as it was fastest to put together.
Majin Buu lv. 1 non-HT
Kid Buu, Majin Buu lv. 2
Kid Buu, Majin Buu lv. 3
Kid Buu, Majin Buu lv. 4
Majin Buu, Gohan Absorbed lv. 5
Master Roshi Sensei
3 Black Pivot Kick
3 Red Sniping Shot
3 Orange Rapid Attack
Battleground: 3
3 City in Turmoil
Non-combat: 2
1 Fatherly Advice
1 Victorious Drill
Combat: 17
3 Red Double Strike
3 Android 18 Stare Down
3 Trunks Energy Sphere
3 Hercule’s Amazing Techniques
1 Majin Buu’s Invincibility
1 Saiyan Truce Card
1 Time is a Warrior’s Tool
1 Super Saiyan Effect
1 Android 17 Smirks
Physical Combat: 39
3 Red Shattering Leap
3 Red Tilted Punch
3 Majin Vegeta’s Frantic Attack
3 Gohan’s Heroic Uppercut
3 Black Triple Team
3 Blue Multi-jab
3 Red Axe Heel Kick
3 Gohan’s Kick
4 Majin Buu’s Fury
1 Cell’s Back Slap
2 Goku’s Physical Attack
3 Goku’s Training
3 Pikkon’s Leg Catch
1 Nappa’s Physical Resistance
1 Vegeta’s Physical Stance
Energy Combat: 15
3 Blue Double Blast
3 Orange 5 Finger Focus
3 Red Repeating Flares
3 Tien’s Tri Beam
2 Android 19’s Energy Burst
3 Saiyan Brace
1 Nappa’s Energy Aura
Looks like a decent start. I’m gonna take a stab a a NTW Buu deck soon. Ill probably go Majin Buu lv 1, majin buu lv 2, kid buu lv 3, kid buu lv 4, and buu Gohan absorbed lv 5. The thinking would be that the floating effect from lv 2 would be more valuable than the drill from kid buu. Level 3 is interesting because both fat buu and buu, piccolo absorbed are highly underrated IMO. But hopefully between rapid attack and personal smack you will be at level 3 in the first combat making fat buys sweet power a little less useful. With piccolo absorbed you could possibly advance a level with a single attack.
There was a 2012 gencon NTW Buu report here…
http://dragonballzocg.com/forums/index.php?/topic/5005-gencons-colorless-buu-report/
red double strike and red repeating flares only work if you declared a tw…and why bother with remain energy attacks like tri-beam anyway? it’s only 2:3…
Red repeating flares is not if you declared but you are right about double strike. That’s what I get for making that list at work with no cards or using card library.
And even though tribeam would be 3 life a pop with roshi, here’s the scenarios: a. You have 1 energy for 9 cards and opponw has 1 energy block. B. You have tribeam and they have 1 energy block.
Scenario b nets you more damage.