Virtual Card Set Community QA

QA as in quality assurance. This has more or less always been our policy regarding virtual cards, but we felt like putting it in writing for the community might do some good after some of the more recent releases.

It’s no secret that RetroDBZ is Garrett and I’s hobby. We aren’t paid to do it, we make no money on the back-end through this site, we just really love this game, this license and this community. As such, though we try through our endeavors, we just don’t have the time or resources to thoroughly vet the Virtual Cards as much as we did when we were full-time employees at Score Entertainment. And while our success rate with the virtual cards is over 90%, in terms of avoiding game breaking material, we sometimes miss a few things as we try to come up with new and exciting ways to keep this game going all the while staying true to how the game was played back in the Score era. Again we don’t do this to make money, be popular, be winners, find self-validation, etc… We simply do this because this is our hobby and we love the game.

So to get to the point of the article, it would be fair to say that all Virtual Cards that we release are in a “constant beta test”. This is especially true when the cards are first released. We don’t put stuff out there and declare it to be perfect (though we try our best). We fully expect the community to vet new virtual cards in ways we either didn’t get around to or didn’t conceive of. Sometimes we hit the nail on the head and sometimes we’re off mark. And that’s really where the community comes in and where we really need you. We need you to be our playtesters!

When we release virtual cards, please do try to break them. We want the tournaments that have sprout up recently to be a really great experience for everyone involved, and we certainly don’t want it to be ruined by us inadvertently releasing something broken into the environment. We are depending on you to make this social experiment work, so please share your findings if you think a Virtual Card is unbalanced.

Some pointers on how to earn our respect and submit credible playtest data:

1) Don’t just say that it’s “broken.” Anyone who has worked professionally in gaming will tell you that this is one of the most laughable statements one can make. This doesn’t provide any useful data whatsoever, and is just seen as both derogatory and dimwitted (sometimes more one than the other). Actual playtesting quite frankly follows the scientific method in terms of needing data through experimentation to reach a conclusion. Anything short of actual tested data is fairly useless and generally ignored in the scheme of things.

2) Change requires data and evidence. If you want change, you gotta prove what you’re saying. Decklists that illustrate a reliable and consistent gamebreaking combo/method are the best ways to get a card errata’d. Submitting unsubstantiated theories or your own credentials in place of data and evidence is not sufficient to make a change (truth be told, we often ignore these and sometimes even joke about them). If you feel that we don’t listen to you, it’s most likely because you didn’t do the work to prove your point.

3) Be solution oriented. So you broke a card? Great! Now how do you fix it? This is your chance to make your mark on the game. I always recommend being as minimalist as possible when it comes to change and errata. When you send in your data, be positive and proactive with some solutions. Even test them out yourself first, if possible. We want to be able to move forward, so have some good ideas ready.

4) Don’t be a dick. As I mentioned before, Garrett and I devote a lot of time and money into this project, which really is just a hobby to us. We’re always a bit disappointed when we read comments and postings that are so full of venom and vitriol directed towards us. Remember that RetroDBZ is more or less an extension of how Garrett and I play DBZ on our kitchen table, which we then decided to share with everyone else. The popularity of our version of the game has exploded beyond all of our wildest expectations, which is fantastic, but we still urge everyone in the community to play DBZ in the way they find most entertaining with their friends. There should be no reason to be derogatory or condescending towards one another, and it’s something that we most definitely take a stand against. I have indeed deleted or ignored comments that had good perspective and data in them, simply because the posters could not relate them without including personal insults, and will most assuredly continue to do so in the future. You have a voice, use it wisely.

That’s all we have to say in this installment. Speaking of Virtual Card adjustments, the most recent Janemba Lv. 4 was in need of some change so we have a new updated version for you all. This is the version that is legal to play and viewable in the Virtual Cards library. This is to avoid potential combos with the card “Unlocked Potential“.

4 Janemba Lv. 4Later, BroZ!

Follow me on Twitter @ArguablyTrue!

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