Future events TBA:
- 2015 RetroDBZccg Championship - Scott Dashy
- 2014 RetroDBZccg Championship - Joey DiCarlo
- 2014 Saturday Afternoon Tuff Enough - Didier Greenleaf
- 2014 Tenka'ichi Budokai Tournament - Kevin bock
- 2104 East Kai Championship - Ralph Barto
- 2014 Popo Invitational - Casey Burks
- 2014 North Kai - Joel Glasser
- 2013 RetroDBZccg Championship - Mike Ingersoll
- 2013 Saturday Night Tuff Enough - David Fashbinder
- 2013 Gencon GT Focused - Korey Hicks
- 2013 DBZCCG Championship Series South Kai Tournament - Casey Burks
- 2013 Cestial Tournament - Nick "Orange Hat Guy" Glaser
- 2013 Diecon Cell Games Series - Apocalypse Tournament - Shannon Jakul
- 2013 Diecon Cell Games Series - Retro Tournament - Shannon Jakul
- 2013 Diecon Cell Games Series - Tuff Enuff Tournament - Darryl Fisher
- 2013 DBZCCG Championship Series East Kai Tournament - Joshua Merckle
- 2013 Midwest DBZCCG Championship Series North Kai Event - Nick "Orange Hat Guy" Glaser
- 2012 RetroDBZccg Championship - David Fashbinder
- 2011 RetroDBZccg Championship - Kyle McGrath
- 2004 Expanded World Championship - Phil McGrath
- 2004 Focused World Championship - "This Battle Never Happened"
- 2004 Grand Kai Invitational - Dustin Morabito
- 2003 World Championship - Dustin Morabito
- 2003 National Championship - Josh "Joshman the J-Train" Morris
- 2003 Grand Kai Invitational - Gabe Abner
- 2002 World Championship - Walter Cowort
- 2002 National Championship - Brian Blanchard
- 2001 World Championship - Aik Tongtharadol
- 2000 World Championship - ?????
Retro DBZ ccg Tournament Rules
Retro DBZ ccg tournaments use the pre-GT rules system and features only cards printed from Saiyan Saga through Kid Buu and any Retro DBZ virtual cards. All legal cards can be found on the card images page.
The Fusion Saga power chart is the chart that will be used for all tournaments.
Players are allowed to use proxies in all Retro DBZ ccg tournaments. The proxies must be printed copies of the cards. No hand written proxies are allowed.
Rule Changes in effect for all Retro DBZ tournamentsSensei Change: Any card may be run in your Sensei deck as long as it can be legally played in your deck. Double Power and Hero/Villain Rule: The double power will no longer be in affect for all Retro DBZ tournaments. Both players will start at five stages above zero. The hero / villain rule will no longer be used to determined which player starts the game first. The player who goes first will be randomly determined before the matches starts. Allies Rules Change: You may now play an ally even if that ally is the same personality as your opponent’s MP or if your opponent has that same ally in play. Searching for Cards a.k.a “Cherry Picking Rule” Whenever you use a card effect to search for a card in your Life Deck, always show your opponent the card you searched for and shuffle your Life Deck and allow him to cut your deck. Whenever you search your Life Deck for a card and there is no legal card that you can get, you may fail the search. If this occurs, shuffle your Life Deck and proceed with the game. Your opponent does not get the option to look through your Life Deck to make sure that there are no legal cards for you to get.
Banned and Restricted ListBanned:
- Dream Machine Battle
- This Too Shall Pass
- Dragon’s Glare
- The Talking Ends Here
- Chiaotzu’s Psychic Halt
- Cosmic Backlash
- Feeding Frenzy
- Supreme West Kai Levels 1, 2, 3
- Battle Pausing
- Blue Terror
- Cell’s Backslap
- Energy Lob
- Expectant Trunks
- Frieza’s Force Bubble
- Goku’s Lucky Break
- Injured Circuits
- Krillin’s Search
- Nappa’s Energy Aura
- Nappa’s Physical Resistance
- Namekian Energy Focus
- Orange Reflex
- Orange Uppercut
- Pure Defense
- Releasing the Sword
- Risky Maneuver
- Saiyan Headshot
- Saiyan Power Block
- Saiyan Truce Card
- Straining Destruction Move
- Super Saiyan Effect
- Teaching the Unteachable Forces Observation
- Trunks Effortless Drill
- Trunks Thinking
- Vegeta’s Physical Stance
- Vegeta’s Plans
- Vegeta's Quickness Drill
- Vegeta’s Smirk
- You’re Invited
Swiss Tournament Format:
- 50 Minute rounds - If time is reached in a round the players will receive five additional turns. If no player has won the game at the end of the fifth turn the game will be counted as a draw.
- 8 - 16 players 4 rounds with a cut to top 4.
- 17 - 32 players - 5 rounds with a cut to top 8.
- 33 - 64 players - 6 rounds with a cut to top 8.
- 65+ players - 7 rounds with a cut to top 8.