The 10 Most Terrible Vegeta Cards

Vegeta has about two different topics of conversation: 1) He’s a Saiyan and 2) He’s a prince. You would think that because of this, Vegeta would be one of the best Saiyan personalities out there, but alas he’s way behind Goku, Cell, Gohan and Trunks. Ironically, Vegeta also falls behind all those characters when it comes to Freestyle as well, even though he has many cards/abilities specifically designed to work in a Vegeta named deck. As arguably the most popular character introduced in Dragon Ball Z, let’s examine the ten most terrible Vegeta cards for the Prince of Saiyans.

10. Vegeta’s Gallic Gun

I’m no doctor, but he should get those varicose veins looked at.

The Gallick Gun (or Galick Gun) is pretty much Vegeta’s signature attack until he invents the Big Bang and Final Flash (neither of which made it into the game for some reason). An attack powerful enough to destroy the Earth in the Saiyan Saga, for some reason is barely better than the most basic energy attack (and in many ways much worse). No wonder Vegeta was a joke to all the villains in the Frieza Saga.

9. Vegeta Getting Bashed Drill

What happens next isn’t pretty.

A card that randomly avoided the conversion to being a “Saiyan Heritage Only” card since it didn’t include villains in its list of eligible users. Inferior to the already released Krillin’s Drill in pretty much every respect, it just makes you wonder why they’d make a card for Vegeta that only shows him getting his ass kicked.

8. Vegeta’s Anger Drill

Vegeta’s Endurance Drill is actually a staple for anger decks.

Here’s a fairly pointless card that does nothing for Vegeta. In fact, this card is just baffling to me since anger is such an important mechanic in this game that it’s actually a win condition, yet this card has nothing to do with anger. It’s par for the course as a Cell Games Saga Rare.

7. Vegeta at Full Power

I bet this image would look awesome on a level three personality card.

One of those few cards that only see play just because it’s not a completely useless named card for a character that needs a lot of named cards in his deck. For some reason it’s removed from the game after use, since it’s main ability of just being a named card in your deck/discard pile is too good.

6. Vegeta’s Trick

How gender is determined at conception.

A pointless, freaky sex card that I mentioned in a previous article. What more can I really say about it, my first write-up for it was probably the most that has ever been written or said about that card. Now it gets mentioned again, just for having a famous first name. Life is unfair.

5. Vegeta’s Fury

In GT, they should’ve made “Vegeta’s Furry”. It sadly would’ve been more playable.

Here’s another garbage rare. Let’s face it, Vegeta’s Quickness Drill is a very good card, if not a staple in itself. However, its main drawback is that it is limit one per deck, making a modifier card, in this case Majin Vegeta’s Rage, that doesn’t protect the original drill at all a pretty risky endeavor. Well this is a modifier to a modifier for a one per deck card. In fact, running this card means you have to run more modifiers for the original card than copies of the original card itself. All of this for a drill, one of the most easily discarded/removed cards in the game.

4. Vegeta’s Energy Blast

Is there a Mountain Dew somewhere in that hand?

Here is a card that sounds like it could be useful, but fails drastically. If it was a straight up basic energy attack that didn’t remove itself from the game then it would at least have a leg up on Gallic Gun. But no, it manages to be a worse Vegeta at Full Power. Even more confusing is that while this card sounds like an attack but powers you up, Vegeta’s Powering Up is an actual energy attack rather than any kind of actual power up. WTF? This card was so unremarkable, the designers apparently forgot it existed when they made it again in the Buu Saga subset.

3. Vegeta’s Sacrifice

Judging from Vegeta’s position, I’m led to believe that this attack is anally based.

A card that makes you lose the game as a secondary effect, regardless of whether or not the attack was stopped. Granted, it is a powerful energy attack, however it can only ever be considered if your opponent has fifteen or less cards in their deck. An energy block or any amount of endurance means an auto-loss for you. Why keep around a card that’s dead weight for most of the game and the most extreme liability for the rest?

2. Emotional Baggage

MESSAGE BOARD DRAMA!!!!!!

Not Vegeta named, but a “Vegeta only” card, this has often been described as the most terrible card in the game and for good reason. First of all, no Lv. 1 Trunks makes a good ally (and Kid Trunks doesn’t work with this card), so right off the bat you have to be playing a sub-par ally. Besides the obvious reasons why running a worthless ally is bad, here’s the other reason: unless your opponent plays a catch-all like Cell’s Presence, they are never going to target Trunks for removal unless he is your only ally left. And since this is a non-combat card, that is even more unlikely to happen when your opponent sees that you have a few of these in play.

1. Black Zarbon Transformation Drill

I told you it wasn’t pretty.

Notice how in every other picture, Vegeta’s mouth is wide open. Just Saiyan.

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