Review – Sentinels of the Multiverse

We recently got to try a Superhero Card game called Sentinels of the Multiverse, a neat indy project crowdfunded on Kickstarter. It’s a neat game with preconstructed decks for several heroes and villains (usually based off one or more DC/Marvel character) that really strives to do something different with each hero you chose. Additionally you also select the villain your faux-Justice League faces as well as an environment deck that influences each turn.

Legacy. A Supergirl/Power Girl kinda hero character you can play as.

Legacy. A Supergirl/Power Girl kinda hero character you can play as.

A lot of your favorites are here, parodies of Batman, Iron Man, Aquaman and Superman were some of the characters in the premiere set. As mentioned before, each comes with their own preconstructed deck that works around a theme based on the powers of the superhero(es) they imitate. I had fun trying out a few different ones, but what sets this game apart is that it is a cooperative game. Instead of playing against the other players at the table, you work with them to defeat the villain deck (which essentially plays itself). At times this led us to odd situations where we would have to “rules lawyer” ourselves to make sure we were playing the game fairly. The other coop challenge came with deciding which heroes worked well with each other. We got annihilated a few times early on because we simply just didn’t know which heroes worked in tandem, and which just flat out left huge holes in our defense that the villain deck was able to trample through.

Good homages to the source material.

Good homages to the source material.

In the beginning, we played without the environment deck since we just kept getting killed. Once we organized the heroes in groups that worked together, the challenge level definitely balanced out (dare I say at times it just became too easy). The game is simple enough to learn, I picked it up by just reading the cards and getting some instruction by someone who read the rulebook (which I never needed to read except as a reminder of the turn order). In fact, when we were down to just two human players, it was a very simple matter for us to each just play two heroes each.

The art doesn’t quite reach comic book level, but is good enough. It would be nice if at some point the company that releases the game hires some well-known comic artists for the art. I will grant that the images for the most part provide great homage to the comic book medium and the characters that they are based on, right down to clever quotes in the lore text complete with fake issue numbers. They did a really good job with that, at times making me think (and even wanting to read) adventures based on the characters, which they actually do have on the game’s website.

The game is a bit pricey at $40, but in my opinion it is well worth it for comic book fans. I would definitely pick this game up over the DC Deck Building Game. Already there are two expansions available, as well as individual “promo” Hero and Villain characters you can pick up. A fun game I hope to play with some of you at Gen Con 2013.

Later, BroZ.

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